by Carl Waldron | Feb 23, 2024 | Feature
Halo Season 2 is maybe half way done and I think I am finally understanding what their whole vision for the series is.
by Carl Waldron | Feb 5, 2024 | Design Behind The Mask
I am terrible at fighting games, but that didn’t stop me from buying SF6. Why? Because the Street Fighter 6 Logo Design is great!
by Carl Waldron | Jan 23, 2024 | Design Behind The Mask
Master Cheif without a helmet has to be against brand guidelines. The Halo tv series keeps breaking the rules. And for what?
by Carl Waldron | Sep 27, 2022 | A Work In Progress
Dadstiny, the Destiny 2 gaming community, is a group of parents who play the MMO and an ongoing passion work in progress.
by Carl Waldron | Jul 19, 2022 | Design Behind The Mask
Design Behind The Mask Podcast covering graphic design and user experience in pop culture fandoms launches in July 2022 The design and entertainment show covers typography, color phycology, logo design, branding, and content in comics, video games, movies and tv....
by Carl Waldron | Nov 15, 2021 | Feature
Not really, but totally did. At the height of Animal Crossing: New Horizons’ popularity in 2020, I found the product lacking in features. The longevity of the game was in question by fans since you couldn’t really interact with all the items within the...
by Carl Waldron | Jul 29, 2021 | Design Behind The Mask
The typographic simplicity of Control: Design Behind The Mask Can we touch on the typographic simplicity of the fantastic game Control? The video game developed by Remedy Entertainment centers around a shadowy government agency dabbling in the supernatural. You play...